Video games are often developed and published with a very one directed gameplay mindset. There is usually a storyline that the player is taken through or the game is player-vs-player (PvP) where players compete against each other through various game mechanisms. Most storied games do not have a creativity component to them, for they take the player through the storyline and ultimately deliver the final outcome. However, the combination of the story component and the player creativity together can in itself create a unique gameplay experience that is truly one of a kind. As we started to learn about multimodal literacies in the class, the idea resonated with me in the manner I used to play one of my favorite video games back in high school. Grand Theft Auto Five (GTA V), created by Rockstar Games, originally is a story mode gameplay, with established characters that have depicted storylines associated with them. The game itself exists of different missions, through the eyes of the established characters, to further allow the players to experience the character’s lifestyle and progress through on with the gameplay. GTA V, however, has been transformed by many other groups and the game is not played across different platforms, with unique and creative ideas that even the creators of the game did not envision. GTA V quickly established the online multiplayer (GTA V Online) component to it, for users could connect to online servers with their own economies and mechanisms unique to each server. Players also got the opportunity to go through unique missions, pertaining to each of these servers, and building a player reputation of theirs on the server. From there on, Rockstar Games released a mobile app version of their game (GTA V Mobile), that allowed players looking to stroll around and enjoy the GTA’s customary belief of violent free-for-all activities, to do so on the game. As both these segments of the original game gained traction amongst players around the world, creative minded developers (also players) started to augment the game mechanisms and ultimately brought forth what we call GTA V Roleplay today. GTA V Roleplay gives users the opportunity to develop their own character and a storyline, along with the realism of being actual life – with housing structure, cell phone service, economy, criminal sentences, fatigue, etc.
GTA V Roleplay has been able to gauge a significant amount of streamers away from the popular games, the same games which originally drove these top streamers away from the GTA community. Dexerto, one of the largest esports news and new media entertainment networks, explains how the viewer base traction has been pivoted away from the popular games. The article says, “After its initial spike in popularity back in early 2018, many Twitch streamers had stopped making use of the roleplay servers in GTA V to broadcast other trending games such as Fortnite, however this recent wave of streamers returning could be good news for GTA fans” (Cleary 4). Streamers like Lirik, mentioned in the article, have drifted away their consistent thirty-thousand viewers away from games like Fortnite and built forth the user dependency through their own character’s story. Similarly, this perception has been widely acclaimed in the gaming industry. A custom server, made by a fellow player of GTA V, has truly redefined the Twitch gaming industry – taking away players from billion dollar companies like Epic Games. And, the best part is that the GTA V Roleplay platform is currently free as well. Kotaku, a video game blog website, reported a similar sentiment, “These streams have put GTA V in league with Fortnite in terms of viewers and led to the formation of an interconnected streamer cinematic universe that is effectively akin to 10 concurrently running 24/7 television comedy dramas” (Grayson 1). This domain of GTA V today is really taking on other games, competition to which Rockstar Games never imaged their product would ever compete directly with. Furthering into the GTA gameplays, GTA V Online has also gone through significant transformations that have allowed the original GTA V storyline to have been modified. Engadget, a multilingual technology blog network with daily coverage of gadgets and consumer electronics, stated, “GTA Online has more in store for the next DLC set to release later this month includes races with transforming vehicles, a marked-for-death mode and aerial dogfights” (Lumb 1). As the RP segment of GTA has gained traction, the multiple online platform has frantically adding features and mechanisms as well in order to provide a unique experience for the users. This in itself keeps a constant push and pull on going within the GTA V community, forcing players and developers to come forth with newer mechanisms for better entertainment.
As part of my research, I went out to understand who the top Twitch streamers playing GTA V RP truly were. In order to better understand about their character’s back story and the platform, I went online to look for such information. Dot Esports, the leading Esports news platform, had an article featuring GTA V RP and all the top characters currently on the platform. Dot Esports exposed me to characters like Avon Barksdale, Bogg Dann, Kiki Chanel, and Lang Buddha – the characters I ultimately utilized in my remix as well (Goodling 2-3). This news article also provided me the Twitch channel names for these characters, ultimately leading me to the behind-the-scenes player that played the role of such characters. I further watcher their videos and clips both on Twitch and Youtube, and put together an interesting remix together. I started to notice myself that I was very much engraved into these Twitch streams as well, I have an urge every single day to come back and follow along with the respective character’s storyline the next day. To me, this is almost like watching a series of movies or shows, for you have something new to look forward to the following day. The Video Gamer website defines this type of gameplay as, “Grand Theft Auto V RP, thanks to the wonderful world of Twitch, is like reality TV without limits. It’s a celebration of improv. It’s what creative individuals can do if they put their minds together. It’s what the internet was made for (Webb 12-13).
For the project, I decided to create a website on Wix that expressed all the 4 gameplays of GTA V – story mode, online multiplayer, roleplay, and mobile. The goal of this website is to convey to the viewers the different mediums through with such a game is played today, as well give the readers the opportunity to explore more about each platform through the “read more” respective buttons. For the project itself, it is delivered using multimodal literacies – for there is an audio recording of mine expressing the evolution of GTA V, textual content to read about each gameplay, videos to see the gameplays in action, and lastly embedded websites that bring forth information from other websites and display to the user. In the class, we talked about how in, “The Difference Between Homage and Plagiarism”, the ideas of homage and plagiarism were demonstrated through real world examples. What we learnt from the article was that “every filmmaker has dabbled in some form of homage during their careers. The borrowing and retooling of ideas is a core part of what makes film tick” (Shields). This idea of borrowing and reinventing is what I utilized for the remixes that I created. I gathered together clips from Twitch and Youtube, and added forth music in the background to give it a catchy look. These remixes of mine stem well with what we reviewed in the class regarding “Star Wars minus Star Wars” as well, solely because I utilize different clips across different media pieces to bring forth a unique representation to the song “Girls Just Wanna Have Fun” (Kallgren). The popular song I used in the remix definitely has a meaning and an official music video associated with it, however using my own interpretation of the song, I put forth the Kiki Chanel character with the song so her the character’s mindset in GTA V RP. Lastly, the delivery of my own voice recording was inspired from the article “Discourse, small-d, Big D” by James Paul Gee. James explained how, “When we speak or write we simultaneously say something (“inform”), do something (act), and are something (be). When we listen or read we have to know what the speaker or writer is saying, doing, and being in order to fully understand” (Gee 1999). This is the same type of ideology that I went ahead and employed in my voice recording – one that just does not tell a story, but one that takes the listener through the journey of the subject (GTA V in this case) and allows the listener to see the transformation of the function.
For the physical element of the project, I went ahead and created a cardboard imitation of the phone that is utilized in GTA V Roleplay. Tradtional GTA does not have cellphone functionality, however as part of the roleplay mechanism, each character has a unique phone number that is used to call each other. Characters are able to have very realistic-like calls in the server with other players. In a larger scope of this physical piece, I would like to develop a mobile app that demonstrates how the cellphone actually looks like in-game. Additionally, such an app would give viewers the opportunity to play through the button functionalities and better understand how the phone works in the game. For this project overall, the composing of the website took place on the platform called Wix. Wix is an online website creation tool that allows users to create and publish websites through easy-to-use mechanisms. In order to create the videos, I first searched on Youtube and Twitch to gather the videos and then downloaded them. From there on, I utilized iMovie to perform the editing and exporting of the videos. From peer review, I received feedback that the idea of transformation and creativity in GTA V was not expressed just from the website, that is when I added the audio component to better tell that story. Additionally, I had originally just planned on having text on the “read more” pages, however, after feedback from fellow peers and the instructor, I embedded other pages (whose information I was going to use otherwise) onto my website for a unique experience.
Research Works Cited:
Cleary, Daniel. “LIRIK Mimics ‘The Wire’ during Incredible GTA V Roleplay Stream on Twitch.” Dexerto.com, Dexerto, 12 Mar. 2019, http://www.dexerto.com/entertainment/lirik-mimics-the-wire-during-incredible-gta-v-roleplay-stream-twitch-446770.
Goodling, Luke. “These Are the Most Popular GTA V Roleplay Characters and Where to Find Them on Twitch.” Dot Esports, 4 Apr. 2019, dotesports.com/culture/news/most-popular-gta-v-roleplay-characters.
Grayson, Nathan. “Grand Theft Auto V Role-Playing Has Taken Over Twitch.” Kotaku, Kotaku, 18 Mar. 2019, kotaku.com/grand-theft-auto-v-role-playing-has-taken-over-twitch-1833307272.
Lumb, David. “Transforming Vehicles and Aerial Dogfights Are Coming to ‘GTA Online’.” Engadget, 6 Oct. 2017, http://www.engadget.com/2017/10/06/transforming-vehicles-and-aerial-dogfights-are-coming-to-gta-on/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAADiXmfo4bMJuhGCaYZhspoFF2wtlwjJ_m6g45S0zhHs4XyarUZTY4SOa9DV7jmJuyeCjzaGS_m-mq-3gzSFxQWEcnJgPdWh5iEcbvZ-oe_Umj1l0hvj3zX8c2gMZp5lPUdtM2mUDV2fWcg1SU6ikROC6OZ0sIHx04iBC50IeRy0y.
Webb, Dan. “GTA V RP Is the Hottest Thing on Twitch Right Now.” VideoGamer.com, 28 Apr. 2017, http://www.videogamer.com/features/gta-v-rp-is-the-hottest-thing-on-twitch-right-now.


